A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta - Well apparently one major difference is that updates don’t come once every two days, but once every two weeks. Today’s update brought us:

  • Some crash fixes
  • An improved death cam
  • Improvements to player avoidance code - the one that make me slip off the top part of Dustbowl point one
  • Improvement of the code that decides who to move in auto balance - Was usually me :)
  • Fixed “Very High” texture detail not being saved
  • Fixed the am-I-cloaking-or-decloaking-whats-going-on thing when Spy runs out of cloak
  • Fixed the random Spy backstab even when enemy is facing away (the swing and pray method)
  • And lots more

Here’s the full list:

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right,
    and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server
    emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a
    little more
  • Further crash fixes related to paged pool memory usage
  • Fixed scoreboard team scores label getting cut off
  • Engineer buildings now explode when the Engineer dies during sudden
    death
  • Fixed a spy backstab exploit where you could stab a player who was not
    facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets
    uncloaked automatically
  • Fixed texture detail level setting “Very high” not being preserved
  • Improved various error messages, and added links to steampowered
    support pages
  • Fixed scoring problem where destroying a buildable added a phantom
    point, not attributed to any scoring bucket but still included in total
    score
  • Fixed honeypot server problems
  • Fixed a rare crash caused by a medigun losing its owner
  • Fixed an exploit that allowed disconnected medics to continue
    ubercharging their target until they timed out
  • TeamMenu now disables the spectate button if mp_allowspectators is
    zero
  • Added a missing “cannot_be_spectator” localization string
  • Re-added class count numbers above class buttons for non-zero classes,
    in addition to the class images
  • Removed prefixes (tc_, ctf_, etc.) from map names in various places
    where they’re printed
  • Fixed some edge cases where grenades could go through player or
    buildings
  • Fixed rocket/grenade explosions being able to impart damage through
    thin ceilings
  • The Engineer’s “build X” commands will now behave properly when bound
    directly to keys