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<channel>
	<title>Clan C-YA &#187; News</title>
	<atom:link href="http://clancya.org/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://clancya.org</link>
	<description>Castrating - Yossi Assassins -=- A Team Fortress 2 Clan</description>
	<pubDate>Tue, 08 Apr 2008 19:07:38 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>36 TF2&#8217;s new Medic achievements revealed</title>
		<link>http://clancya.org/2008/01/04/36-tf2s-new-medic-achievements-revealed/</link>
		<comments>http://clancya.org/2008/01/04/36-tf2s-new-medic-achievements-revealed/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 09:21:35 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[Inside Info!]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[achivements]]></category>

		<category><![CDATA[medic]]></category>

		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://clancya.org/2008/01/04/36-tf2s-new-medic-achievements-revealed/</guid>
		<description><![CDATA[TeamFortress.de somehow got their hands on the 36 new achievements for the Medic:

From looking at them, it appears that a player going through them all will be an excellent medic - answers calls from his teammates, spreads ubercharge between a few people, saving teammates from near-deaths by fire or falling, and generally kicking ass  [...]]]></description>
			<content:encoded><![CDATA[<p>TeamFortress.de somehow got their hands on the 36 new achievements for the Medic:</p>
<p align="center"><a href="http://clancya.org/wp-content/uploads/2008/01/tf2_medic_achievements.jpg" title="TF2 Medic Achivements"><img src="http://clancya.org/wp-content/uploads/2008/01/tf2_medic_achievements.thumbnail.jpg" alt="TF2 Medic Achivements" /></a></p>
<p align="left">From looking at them, it appears that a player going through them all will be an excellent medic - answers calls from his teammates, spreads ubercharge between a few people, saving teammates from near-deaths by fire or falling, and generally kicking ass <img src='http://clancya.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p align="left">I believe that this is directly linked to the <a href="http://www.steampowered.com/status/tf2/tf2_stats.php" target="_blank">statistics that show Medic the least played class</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2008/01/04/36-tf2s-new-medic-achievements-revealed/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Mossad has been re-opened</title>
		<link>http://clancya.org/2007/12/15/mossad-has-been-re-opened/</link>
		<comments>http://clancya.org/2007/12/15/mossad-has-been-re-opened/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 00:42:43 +0000</pubDate>
		<dc:creator>C-YA</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[mossad]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/12/15/mossad-has-been-re-opened/</guid>
		<description><![CDATA[Some Israeli TFC oldbies gathered around and re-opened Mossad.
Mossad was the home for Israeli TFC, and there is no reason why it shouldn&#8217;t be the home of TF2 in Israel - Especially seeing the way the community is treated by other gaming websites.
Go visit and join the fun!
]]></description>
			<content:encoded><![CDATA[<p>Some Israeli TFC oldbies gathered around and re-opened <a href="http://mossad.org.il" target="_blank">Mossad</a>.</p>
<p>Mossad was the home for Israeli TFC, and there is no reason why it shouldn&#8217;t be the home of TF2 in Israel - Especially seeing the way the community is treated by other gaming websites.</p>
<p>Go visit and join the fun!</p>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/12/15/mossad-has-been-re-opened/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New achievements coming for the TF2 medic</title>
		<link>http://clancya.org/2007/11/20/new-achievements-coming-for-the-tf2-medic/</link>
		<comments>http://clancya.org/2007/11/20/new-achievements-coming-for-the-tf2-medic/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 19:22:11 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[Inside Info!]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[achivements]]></category>

		<category><![CDATA[erik johnson]]></category>

		<category><![CDATA[medic]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/20/new-achievements-coming-for-the-tf2-medic/</guid>
		<description><![CDATA[Erik Johnson from VALVe confirms in an email message to a fan:
We&#8217;re planning on adding achievements to all of our games you touched on in your mail. We&#8217;re just now coming out of the post-shipping haze, so these should start showing up on Steam pretty quick here.
We&#8217;re also planning on adding a bunch more to [...]]]></description>
			<content:encoded><![CDATA[<p>Erik Johnson from VALVe confirms in an email message to a fan:</p>
<blockquote><p>We&#8217;re planning on adding achievements to all of our games you touched on in your mail. We&#8217;re just now coming out of the post-shipping haze, so these should start showing up on Steam pretty quick here.</p>
<p>We&#8217;re also planning on adding a bunch more to TF2, starting with an achievement pack for the Medic in the next week or so.</p>
<p>Erik</p></blockquote>
<p>Kudos <a href="http://forums.steampowered.com/forums/showthread.php?t=625470" target="_blank">slugz on steampowered forums.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/11/20/new-achievements-coming-for-the-tf2-medic/feed/</wfw:commentRss>
		</item>
		<item>
		<title>VALVe confirms TF2 Free weekend planned</title>
		<link>http://clancya.org/2007/11/12/valve-confirms-tf2-free-weekend-planned/</link>
		<comments>http://clancya.org/2007/11/12/valve-confirms-tf2-free-weekend-planned/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 19:39:40 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[Inside Info!]]></category>

		<category><![CDATA[free weekend]]></category>

		<category><![CDATA[Mike Morasky]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/12/valve-confirms-tf2-free-weekend-planned/</guid>
		<description><![CDATA[Most of us Clan C-YA members are avid TF2 evangelists, but it&#8217;s hard to convince some of our old TFC mates to try TF2 - They miss grenades and think they won&#8217;t enjoy TF2.
Obviously, what we need to properly convince them is a free weekend - four days of FREE TF2 for them to try [...]]]></description>
			<content:encoded><![CDATA[<p>Most of us Clan C-YA members are avid TF2 evangelists, but it&#8217;s hard to convince some of our old TFC mates to try TF2 - They miss grenades and think they won&#8217;t enjoy TF2.</p>
<p>Obviously, what we need to properly convince them is a free weekend - four days of FREE TF2 for them to try it out, and for us to shove a critical rocket into their faces.</p>
<p>In a Email correspondence, Mike Morasky from VALVe told me:</p>
<blockquote><p> I&#8217;ve heard talk of a free weekend but can&#8217;t say exactly  when it&#8217;ll happen. Just know it&#8217;s in the works.</p>
<p>Thanks for writing and spreading the word about  TF.</p></blockquote>
<p>So don&#8217;t give up just yet! The chance for everyone to see just how much TF2 is worth is getting near!</p>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/11/12/valve-confirms-tf2-free-weekend-planned/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Team Fortress 2 Server/Client update 08.11.07</title>
		<link>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/</link>
		<comments>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 07:08:45 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[bug fixes]]></category>

		<category><![CDATA[crash]]></category>

		<category><![CDATA[engineer]]></category>

		<category><![CDATA[spy]]></category>

		<category><![CDATA[stats]]></category>

		<category><![CDATA[teleporter]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/</guid>
		<description><![CDATA[An update was issued to Team Fortress 2 servers and clients tonight.
Every time a bug gets really annoying, it gets crushed within a few days, so gj VALVe there, I suppose some of these bugs would also annoy us if we realised they were there.
Highlights include:

Engineers no longer score for traveling in their own teleporters [...]]]></description>
			<content:encoded><![CDATA[<p>An update was issued to Team Fortress 2 servers and clients tonight.</p>
<p>Every time a bug gets really annoying, it gets crushed within a few days, so gj VALVe there, I suppose some of these bugs would also annoy us if we realised they were there.</p>
<p>Highlights include:</p>
<ul>
<li>Engineers no longer score for traveling in their own teleporters (I actually saw someone that built entrance near exit, did nothing for a long time, and stopped only when he got 25 points.)</li>
<li>Various fixes for stats not saving (That one really annoyed lots of people)</li>
<li>Added nice freeze effect for the &#8220;jpeg&#8221; command</li>
</ul>
<p>The full list of changes:</p>
<ul>
<li>Improved paged pool memory tracking</li>
<li>Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn&#8217;t</li>
<li>Fixed Medic&#8217;s uber-charge stats tracking</li>
<li>Fixed a bug in scoring Engineer building destruction</li>
<li>Engineers no longer earn points for using their own teleporters</li>
<li>Freezepanel hud improvements now trigger on usage of the &#8220;jpeg&#8221; command</li>
<li>Fixed Spies exploit enabling them to attack while disguising, without losing disguise</li>
<li>Fixed Spies being able to attach sappers through thin walls</li>
<li>Fixed several melee weapon switching exploits</li>
<li>Fixed exploit that allowed players to teleport with the intelligence</li>
<li>Fixed a client crash related to MP3 playing</li>
<li>Improved client handling of stats when a connection couldn&#8217;t be made to the stat servers. Fixes several cases of stat loss</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Orange box / TF2 SDK coming tomorrow</title>
		<link>http://clancya.org/2007/11/07/orange-box-tf2-sdk-coming-tomorrow/</link>
		<comments>http://clancya.org/2007/11/07/orange-box-tf2-sdk-coming-tomorrow/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 11:57:49 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[custom maps]]></category>

		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/07/orange-box-tf2-sdk-coming-tomorrow/</guid>
		<description><![CDATA[VALVe will be releasing the Orange Box SDK tomorrow morning (probably VALVe time, GMT-8) which includes the updated content creation tools.
The meaning of this is that better, prettier, stronger custom maps are on the way!
- - -
Update: It&#8217;s available NOW as an update to the source SDK. Official news release.
- - -
(Thanks: DigiQ8 at halflife2.net)
]]></description>
			<content:encoded><![CDATA[<p>VALVe will be releasing the Orange Box SDK tomorrow morning (probably VALVe time, GMT-8) which includes the updated content creation tools.</p>
<p>The meaning of this is that better, prettier, stronger custom maps are on the way!</p>
<p>- - -</p>
<p>Update: It&#8217;s available NOW as an update to the source SDK. <a href="http://www.steampowered.com/v/index.php?area=news&amp;id=1294" target="_blank">Official news release</a>.</p>
<p>- - -</p>
<p>(<em>Thanks: <a href="http://www.halflife2.net/forums/showthread.php?s=ff7e78b4d7c6e57576eff9482e26ffce&amp;p=2437860#post2437860" target="_blank">DigiQ8 at halflife2.net</a></em>)</p>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/11/07/orange-box-tf2-sdk-coming-tomorrow/feed/</wfw:commentRss>
		</item>
		<item>
		<title>C-YA &#124; Clan TF2 Server</title>
		<link>http://clancya.org/2007/11/01/c-ya-clan-tf2-server/</link>
		<comments>http://clancya.org/2007/11/01/c-ya-clan-tf2-server/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 23:38:19 +0000</pubDate>
		<dc:creator>Zal</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[c-ya]]></category>

		<category><![CDATA[Clan]]></category>

		<category><![CDATA[ESL]]></category>

		<category><![CDATA[Server]]></category>

		<category><![CDATA[Team Fortress 2]]></category>

		<category><![CDATA[TF2]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/01/c-ya-clan-tf2-server/</guid>
		<description><![CDATA[Good news all,
Finally it&#8217;s here, our own TF2 server:
tf2.clancya.org:27205 
This is a neutral server to us, located in the UK, so now we can host various games, including ESL league matches!
If you are interested in a CM, challenge us using the &#8220;Challenge C-YA!&#8221; form or if you want our server to act as a neutral [...]]]></description>
			<content:encoded><![CDATA[<p>Good news all,</p>
<p>Finally it&#8217;s here, our own TF2 server:</p>
<p><strong>tf2.clancya.org:27205 </strong></p>
<p>This is a neutral server to us, located in the UK, so now we can host various games, including ESL league matches!</p>
<p>If you are interested in a CM, challenge us using the &#8220;Challenge C-YA!&#8221; form or if you want our server to act as a neutral server for your CM, contact one of the admins at: #c-ya @ Quakenet.</p>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/11/01/c-ya-clan-tf2-server/feed/</wfw:commentRss>
		</item>
		<item>
		<title>TF2 Update 10/25/2007 - It&#8217;s a big one!</title>
		<link>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/</link>
		<comments>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 08:26:12 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[beta]]></category>

		<category><![CDATA[bug fixes]]></category>

		<category><![CDATA[crash]]></category>

		<category><![CDATA[spy]]></category>

		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/</guid>
		<description><![CDATA[A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta - Well apparently one major difference is that updates don&#8217;t come once every two days, but once every two weeks. Today&#8217;s update brought us:

Some crash fixes
An improved death cam
Improvements to player avoidance code - the one that make [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta - Well apparently one major difference is that updates don&#8217;t come once every two days, but once every two weeks. Today&#8217;s update brought us:</p>
<ul>
<li>Some crash fixes</li>
<li>An improved death cam</li>
<li>Improvements to player avoidance code - the one that make me slip off the top part of Dustbowl point one</li>
<li>Improvement of the code that decides who to move in auto balance - Was usually me <img src='http://clancya.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Fixed &#8220;Very High&#8221; texture detail not being saved</li>
<li>Fixed the am-I-cloaking-or-decloaking-whats-going-on thing when Spy runs out of cloak</li>
<li>Fixed the random Spy backstab even when enemy is facing away (the swing and pray method)</li>
<li>And lots more</li>
</ul>
<p>Here&#8217;s the full list:</p>
<ul>
<li>Improved compatibility for direct sound</li>
<li>Deathcam screenshots now move the player id panel to the lower right,<br />
and hide other hud elements until the freezecam fades</li>
<li>Improved autobalance calculation code when determining who to switch</li>
<li>Improved networking compatibility for some routers</li>
<li>Fixed a crash during level init related to model loading</li>
<li>Fixed issues on Dustbowl and Hydro that could occur when a server<br />
emptied in the middle of a round</li>
<li>Fixed a bug in the clientside player avoidance code, and smoothed it a<br />
little more</li>
<li>Further crash fixes related to paged pool memory usage</li>
<li>Fixed scoreboard team scores label getting cut off</li>
<li>Engineer buildings now explode when the Engineer dies during sudden<br />
death</li>
<li>Fixed a spy backstab exploit where you could stab a player who was not<br />
facing away from you</li>
<li>Fixed flailing at the low end of the cloak meter when the player gets<br />
uncloaked automatically</li>
<li>Fixed texture detail level setting &#8220;Very high&#8221; not being preserved</li>
<li>Improved various error messages, and added links to steampowered<br />
support pages</li>
<li>Fixed scoring problem where destroying a buildable added a phantom<br />
point, not attributed to any scoring bucket but still included in total<br />
score</li>
<li>Fixed honeypot server problems</li>
<li>Fixed a rare crash caused by a medigun losing its owner</li>
<li>Fixed an exploit that allowed disconnected medics to continue<br />
ubercharging their target until they timed out</li>
<li>TeamMenu now disables the spectate button if mp_allowspectators is<br />
zero</li>
<li>Added a missing &#8220;cannot_be_spectator&#8221; localization string</li>
<li>Re-added class count numbers above class buttons for non-zero classes,<br />
in addition to the class images</li>
<li>Removed prefixes (tc_, ctf_, etc.) from map names in various places<br />
where they&#8217;re printed</li>
<li>Fixed some edge cases where grenades could go through player or<br />
buildings</li>
<li>Fixed rocket/grenade explosions being able to impart damage through<br />
thin ceilings</li>
<li>The Engineer&#8217;s &#8220;build X&#8221; commands will now behave properly when bound<br />
directly to keys</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Lame attempts at ruining others&#8217; experience - The common mistake of the Llama</title>
		<link>http://clancya.org/2007/10/12/lame-attempts-at-ruining-others-experience-the-common-mistake-of-the-llama/</link>
		<comments>http://clancya.org/2007/10/12/lame-attempts-at-ruining-others-experience-the-common-mistake-of-the-llama/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 01:58:37 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[Opinions and Elaborations]]></category>

		<category><![CDATA[console]]></category>

		<category><![CDATA[F10]]></category>

		<category><![CDATA[lamers]]></category>

		<category><![CDATA[llamas]]></category>

		<category><![CDATA[multiplayer]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/10/12/lame-attempts-at-ruining-others-experience-the-common-mistake-of-the-llama/</guid>
		<description><![CDATA[You will notice them once every few days - they vary from asking &#8220;What does the F10 menu do?&#8221; all the way to answering questions with the ultimate answer, &#8220;type quit in console&#8221;.

 The thing is, there is no default bind for the &#8220;quit&#8221; action, definitely not F10. And the console is turned off by default.
True, [...]]]></description>
			<content:encoded><![CDATA[<p>You will notice them once every few days - they vary from asking &#8220;What does the F10 menu do?&#8221; all the way to answering questions with the ultimate answer, &#8220;type quit in console&#8221;.</p>
<p align="center"><img src="http://clancya.org/wp-content/uploads/2007/10/llama.jpg" alt="llama" /></p>
<p align="left"> The thing is, there is no default bind for the &#8220;quit&#8221; action, definitely not F10. And the console is turned off by default.</p>
<p align="left">True, most of us the experienced gamers enable the developer console on first thing as soon as we get a VALVe/Half Life game, by going to options-&gt;Keyboard-&gt;Advanced. And bind F10 to quit, like it has been since WOLF3D.</p>
<p align="left">But those that know what a console is, and how to turn it on, will not type &#8220;quit&#8221; into it, no matter how many times you tell them to. And if someone sets the keyboard shortcut F10 to quitting the game engine, then he won&#8217;t press it because you ask him what it does.</p>
<p align="left">Lamers, stop embarrassing yourselves and making yourselves look like idiots. Stop wasting my precious reading time - I have a medic to disable.</p>
<p align="left">- - -</p>
<p align="left">What stupid lamers did you encounter?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>&#8220;Team Fortress 2 - Meet The Demoman&#8221; Shows pre-nerf demoman in action</title>
		<link>http://clancya.org/2007/10/09/team-fortress-2-meet-the-demoman-shows-pre-nerf-demoman-in-action/</link>
		<comments>http://clancya.org/2007/10/09/team-fortress-2-meet-the-demoman-shows-pre-nerf-demoman-in-action/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 01:22:24 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[demoman]]></category>

		<category><![CDATA[meet the]]></category>

		<category><![CDATA[movie]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/10/09/team-fortress-2-meet-the-demoman-shows-pre-nerf-demoman-in-action/</guid>
		<description><![CDATA[Interesting how VALVe make the demoman look good by showing gameplay footage from before the update that stopped pipes from exploding on second contact&#8230;
Currently available only in gamestop.
]]></description>
			<content:encoded><![CDATA[<p>Interesting how VALVe make the demoman look good by showing gameplay footage from before the update that stopped pipes from exploding on second contact&#8230;</p>
<p>Currently available only <a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product_id=646931" target="_blank">in gamestop</a>.</p>
]]></content:encoded>
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</rss>
