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	<title>Clan C-YA &#187; crash</title>
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	<link>http://clancya.org</link>
	<description>Castrating - Yossi Assassins -=- A Team Fortress 2 Clan</description>
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		<title>Team Fortress 2 Server/Client update 08.11.07</title>
		<link>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/</link>
		<comments>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 07:08:45 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bug fixes]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[engineer]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[teleporter]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/</guid>
		<description><![CDATA[An update was issued to Team Fortress 2 servers and clients tonight.
Every time a bug gets really annoying, it gets crushed within a few days, so gj VALVe there, I suppose some of these bugs would also annoy us if we realised they were there.
Highlights include:

Engineers no longer score for traveling in their own teleporters [...]]]></description>
			<content:encoded><![CDATA[<p>An update was issued to Team Fortress 2 servers and clients tonight.</p>
<p>Every time a bug gets really annoying, it gets crushed within a few days, so gj VALVe there, I suppose some of these bugs would also annoy us if we realised they were there.</p>
<p>Highlights include:</p>
<ul>
<li>Engineers no longer score for traveling in their own teleporters (I actually saw someone that built entrance near exit, did nothing for a long time, and stopped only when he got 25 points.)</li>
<li>Various fixes for stats not saving (That one really annoyed lots of people)</li>
<li>Added nice freeze effect for the &#8220;jpeg&#8221; command</li>
</ul>
<p>The full list of changes:</p>
<ul>
<li>Improved paged pool memory tracking</li>
<li>Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn&#8217;t</li>
<li>Fixed Medic&#8217;s uber-charge stats tracking</li>
<li>Fixed a bug in scoring Engineer building destruction</li>
<li>Engineers no longer earn points for using their own teleporters</li>
<li>Freezepanel hud improvements now trigger on usage of the &#8220;jpeg&#8221; command</li>
<li>Fixed Spies exploit enabling them to attack while disguising, without losing disguise</li>
<li>Fixed Spies being able to attach sappers through thin walls</li>
<li>Fixed several melee weapon switching exploits</li>
<li>Fixed exploit that allowed players to teleport with the intelligence</li>
<li>Fixed a client crash related to MP3 playing</li>
<li>Improved client handling of stats when a connection couldn&#8217;t be made to the stat servers. Fixes several cases of stat loss</li>
</ul>
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		<item>
		<title>TF2 Update 10/25/2007 &#8211; It&#8217;s a big one!</title>
		<link>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/</link>
		<comments>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 08:26:12 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[bug fixes]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/</guid>
		<description><![CDATA[A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta &#8211; Well apparently one major difference is that updates don&#8217;t come once every two days, but once every two weeks. Today&#8217;s update brought us:

Some crash fixes
An improved death cam
Improvements to player avoidance code &#8211; the one that make [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta &#8211; Well apparently one major difference is that updates don&#8217;t come once every two days, but once every two weeks. Today&#8217;s update brought us:</p>
<ul>
<li>Some crash fixes</li>
<li>An improved death cam</li>
<li>Improvements to player avoidance code &#8211; the one that make me slip off the top part of Dustbowl point one</li>
<li>Improvement of the code that decides who to move in auto balance &#8211; Was usually me <img src='http://clancya.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Fixed &#8220;Very High&#8221; texture detail not being saved</li>
<li>Fixed the am-I-cloaking-or-decloaking-whats-going-on thing when Spy runs out of cloak</li>
<li>Fixed the random Spy backstab even when enemy is facing away (the swing and pray method)</li>
<li>And lots more</li>
</ul>
<p>Here&#8217;s the full list:</p>
<ul>
<li>Improved compatibility for direct sound</li>
<li>Deathcam screenshots now move the player id panel to the lower right,<br />
and hide other hud elements until the freezecam fades</li>
<li>Improved autobalance calculation code when determining who to switch</li>
<li>Improved networking compatibility for some routers</li>
<li>Fixed a crash during level init related to model loading</li>
<li>Fixed issues on Dustbowl and Hydro that could occur when a server<br />
emptied in the middle of a round</li>
<li>Fixed a bug in the clientside player avoidance code, and smoothed it a<br />
little more</li>
<li>Further crash fixes related to paged pool memory usage</li>
<li>Fixed scoreboard team scores label getting cut off</li>
<li>Engineer buildings now explode when the Engineer dies during sudden<br />
death</li>
<li>Fixed a spy backstab exploit where you could stab a player who was not<br />
facing away from you</li>
<li>Fixed flailing at the low end of the cloak meter when the player gets<br />
uncloaked automatically</li>
<li>Fixed texture detail level setting &#8220;Very high&#8221; not being preserved</li>
<li>Improved various error messages, and added links to steampowered<br />
support pages</li>
<li>Fixed scoring problem where destroying a buildable added a phantom<br />
point, not attributed to any scoring bucket but still included in total<br />
score</li>
<li>Fixed honeypot server problems</li>
<li>Fixed a rare crash caused by a medigun losing its owner</li>
<li>Fixed an exploit that allowed disconnected medics to continue<br />
ubercharging their target until they timed out</li>
<li>TeamMenu now disables the spectate button if mp_allowspectators is<br />
zero</li>
<li>Added a missing &#8220;cannot_be_spectator&#8221; localization string</li>
<li>Re-added class count numbers above class buttons for non-zero classes,<br />
in addition to the class images</li>
<li>Removed prefixes (tc_, ctf_, etc.) from map names in various places<br />
where they&#8217;re printed</li>
<li>Fixed some edge cases where grenades could go through player or<br />
buildings</li>
<li>Fixed rocket/grenade explosions being able to impart damage through<br />
thin ceilings</li>
<li>The Engineer&#8217;s &#8220;build X&#8221; commands will now behave properly when bound<br />
directly to keys</li>
</ul>
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