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	<title>Clan C-YA &#187; spy</title>
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	<link>http://clancya.org</link>
	<description>Castrating - Yossi Assassins -=- A Team Fortress 2 Clan</description>
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		<title>Meet the spy almost officially released</title>
		<link>http://clancya.org/2009/05/18/meet-the-spy-almost-officially-released/</link>
		<comments>http://clancya.org/2009/05/18/meet-the-spy-almost-officially-released/#comments</comments>
		<pubDate>Mon, 18 May 2009 16:17:02 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
				<category><![CDATA[Inside Info!]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[TF2 is funny!]]></category>
		<category><![CDATA[meet the]]></category>
		<category><![CDATA[spy]]></category>

		<guid isPermaLink="false">http://clancya.org/?p=54</guid>
		<description><![CDATA[After being accidently uploaded to the VALVe youtube account yesterday morning, and snatched and leaked, Meet The Spy is now on gametrailers.com!
Listen to me boys, go watch it right now, or pornography starring your mother will be the second worst thing to happen to you today.
]]></description>
			<content:encoded><![CDATA[<p>After being accidently uploaded to the <a href="http://www.youtube.com/valve">VALVe youtube account</a> yesterday morning, and snatched and leaked, Meet The Spy is <a href="http://www.gametrailers.com/video/meet-the-team-fortress/49383?type=flv">now on gametrailers.com</a>!</p>
<p>Listen to me boys, go <a href="http://www.gametrailers.com/video/meet-the-team-fortress/49383?type=flv">watch it right now</a>, or pornography starring your mother will be the second worst thing to happen to you today.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Team Fortress 2 Server/Client update 08.11.07</title>
		<link>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/</link>
		<comments>http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 07:08:45 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bug fixes]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[engineer]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[teleporter]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/11/08/team-fortress-2-serverclient-update-081107/</guid>
		<description><![CDATA[An update was issued to Team Fortress 2 servers and clients tonight.
Every time a bug gets really annoying, it gets crushed within a few days, so gj VALVe there, I suppose some of these bugs would also annoy us if we realised they were there.
Highlights include:

Engineers no longer score for traveling in their own teleporters [...]]]></description>
			<content:encoded><![CDATA[<p>An update was issued to Team Fortress 2 servers and clients tonight.</p>
<p>Every time a bug gets really annoying, it gets crushed within a few days, so gj VALVe there, I suppose some of these bugs would also annoy us if we realised they were there.</p>
<p>Highlights include:</p>
<ul>
<li>Engineers no longer score for traveling in their own teleporters (I actually saw someone that built entrance near exit, did nothing for a long time, and stopped only when he got 25 points.)</li>
<li>Various fixes for stats not saving (That one really annoyed lots of people)</li>
<li>Added nice freeze effect for the &#8220;jpeg&#8221; command</li>
</ul>
<p>The full list of changes:</p>
<ul>
<li>Improved paged pool memory tracking</li>
<li>Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn&#8217;t</li>
<li>Fixed Medic&#8217;s uber-charge stats tracking</li>
<li>Fixed a bug in scoring Engineer building destruction</li>
<li>Engineers no longer earn points for using their own teleporters</li>
<li>Freezepanel hud improvements now trigger on usage of the &#8220;jpeg&#8221; command</li>
<li>Fixed Spies exploit enabling them to attack while disguising, without losing disguise</li>
<li>Fixed Spies being able to attach sappers through thin walls</li>
<li>Fixed several melee weapon switching exploits</li>
<li>Fixed exploit that allowed players to teleport with the intelligence</li>
<li>Fixed a client crash related to MP3 playing</li>
<li>Improved client handling of stats when a connection couldn&#8217;t be made to the stat servers. Fixes several cases of stat loss</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TF2 Update 10/25/2007 &#8211; It&#8217;s a big one!</title>
		<link>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/</link>
		<comments>http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/#comments</comments>
		<pubDate>Fri, 26 Oct 2007 08:26:12 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[bug fixes]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/10/26/tf2-update-10252007-its-a-big-one/</guid>
		<description><![CDATA[A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta &#8211; Well apparently one major difference is that updates don&#8217;t come once every two days, but once every two weeks. Today&#8217;s update brought us:

Some crash fixes
An improved death cam
Improvements to player avoidance code &#8211; the one that make [...]]]></description>
			<content:encoded><![CDATA[<p>A lot of people wondered what is the meaning of Team Fortress 2 shifting out of Beta &#8211; Well apparently one major difference is that updates don&#8217;t come once every two days, but once every two weeks. Today&#8217;s update brought us:</p>
<ul>
<li>Some crash fixes</li>
<li>An improved death cam</li>
<li>Improvements to player avoidance code &#8211; the one that make me slip off the top part of Dustbowl point one</li>
<li>Improvement of the code that decides who to move in auto balance &#8211; Was usually me <img src='http://clancya.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li>Fixed &#8220;Very High&#8221; texture detail not being saved</li>
<li>Fixed the am-I-cloaking-or-decloaking-whats-going-on thing when Spy runs out of cloak</li>
<li>Fixed the random Spy backstab even when enemy is facing away (the swing and pray method)</li>
<li>And lots more</li>
</ul>
<p>Here&#8217;s the full list:</p>
<ul>
<li>Improved compatibility for direct sound</li>
<li>Deathcam screenshots now move the player id panel to the lower right,<br />
and hide other hud elements until the freezecam fades</li>
<li>Improved autobalance calculation code when determining who to switch</li>
<li>Improved networking compatibility for some routers</li>
<li>Fixed a crash during level init related to model loading</li>
<li>Fixed issues on Dustbowl and Hydro that could occur when a server<br />
emptied in the middle of a round</li>
<li>Fixed a bug in the clientside player avoidance code, and smoothed it a<br />
little more</li>
<li>Further crash fixes related to paged pool memory usage</li>
<li>Fixed scoreboard team scores label getting cut off</li>
<li>Engineer buildings now explode when the Engineer dies during sudden<br />
death</li>
<li>Fixed a spy backstab exploit where you could stab a player who was not<br />
facing away from you</li>
<li>Fixed flailing at the low end of the cloak meter when the player gets<br />
uncloaked automatically</li>
<li>Fixed texture detail level setting &#8220;Very high&#8221; not being preserved</li>
<li>Improved various error messages, and added links to steampowered<br />
support pages</li>
<li>Fixed scoring problem where destroying a buildable added a phantom<br />
point, not attributed to any scoring bucket but still included in total<br />
score</li>
<li>Fixed honeypot server problems</li>
<li>Fixed a rare crash caused by a medigun losing its owner</li>
<li>Fixed an exploit that allowed disconnected medics to continue<br />
ubercharging their target until they timed out</li>
<li>TeamMenu now disables the spectate button if mp_allowspectators is<br />
zero</li>
<li>Added a missing &#8220;cannot_be_spectator&#8221; localization string</li>
<li>Re-added class count numbers above class buttons for non-zero classes,<br />
in addition to the class images</li>
<li>Removed prefixes (tc_, ctf_, etc.) from map names in various places<br />
where they&#8217;re printed</li>
<li>Fixed some edge cases where grenades could go through player or<br />
buildings</li>
<li>Fixed rocket/grenade explosions being able to impart damage through<br />
thin ceilings</li>
<li>The Engineer&#8217;s &#8220;build X&#8221; commands will now behave properly when bound<br />
directly to keys</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Learning from an amusing event in a TF2 server &#8211; Counter spy guide</title>
		<link>http://clancya.org/2007/10/15/learning-from-a-funny-event-in-the-tf2-server-counter-spy-guide/</link>
		<comments>http://clancya.org/2007/10/15/learning-from-a-funny-event-in-the-tf2-server-counter-spy-guide/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 17:12:49 +0000</pubDate>
		<dc:creator>MoD</dc:creator>
				<category><![CDATA[TF2 Guides]]></category>
		<category><![CDATA[TF2 is funny!]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[medic]]></category>
		<category><![CDATA[spy]]></category>
		<category><![CDATA[well]]></category>

		<guid isPermaLink="false">http://clancya.org/2007/10/15/learning-from-a-funny-event-in-the-tf2-server-counter-spy-guide/</guid>
		<description><![CDATA[The map was Well, our spy was disguised as a medic, and was &#8220;helping&#8221; the enemy to hold the top point 3 ramp.

One of the enemy&#8217;s players then said in chat: &#8220;Goddammit medic! Heal me already! Stop standing around like a fool holding the syringe gun!&#8221;.
I saw the whole thing, spectating the spy while waiting [...]]]></description>
			<content:encoded><![CDATA[<p>The map was Well, our spy was disguised as a medic, and was &#8220;helping&#8221; the enemy to hold the top point 3 ramp.</p>
<p align="center"><img src="http://clancya.org/wp-content/uploads/2007/10/spy1.jpg" /></p>
<p>One of the enemy&#8217;s players then said in chat: &#8220;Goddammit medic! Heal me already! Stop standing around like a fool holding the syringe gun!&#8221;.</p>
<p>I saw the whole thing, spectating the spy while waiting for spawning, and burst out laughing &#8211; That player actually listed the entire method, of how to know when a medic is not really a team mate, and more generally how to spot a spy.</p>
<p>A medic:</p>
<ul>
<li>Will always have an Ubercharge percentage under his name.</li>
<li>Will usually hold his medigun, and not syringe gun/bonesaw.</li>
<li>Will heal nearby teammates.</li>
<li>Will stay out of the line of fire.</li>
</ul>
<p>A spy disguised:</p>
<ul>
<li>Will hold the default weapon of each class:
<ul>
<li>Scout:  Scattergun</li>
<li>Soldier: Rocket Launcher</li>
<li>Pyro: Flamethrower</li>
<li>Demoman: Pipe Launcher</li>
<li>Heavy: Minigun</li>
<li>Engineer: Shotgun</li>
<li>Medic: Syringe Gun</li>
<li>Sniper: Sniper Rifle</li>
<li>Spy: Pistol</li>
</ul>
</li>
<li>Will not be shooting.</li>
<li>Will not be doing what he&#8217;s supposed to be doing in the game (smart players will make you believe they are in fact helping your team, but can still be spotted by various discrepancies, such as the capture multiplier not counting them as helping the cap when stepping on a point).</li>
<li>Will block your path, unlike teammates which you can partially clip through.</li>
<li>Will do his best to stay away from Pyros.</li>
<li>Will call for a medic, even when his health is high, or even full.</li>
<li>If disguised as a scout, will be noticeably slower.</li>
<li>Will not have an Ubercharge percentage under his name, when disguised as a medic.</li>
</ul>
<p>A cloaked spy:</p>
<ul>
<li>Will shimmer in his team&#8217;s color for a brief moment when either hit by a weapon, or bumped into by a member of the opposing team.</li>
<li>Will leave a visible trail if he has recently used a teleporter.</li>
<li>Will have visible droplets of water falling off if he has very recently been underwater.</li>
<li>His health will not fill while being healed by a medic (<a href="http://forums.steampowered.com/forums/showthread.php?t=612489" target="_blank">Thanks BaronHVG</a>!)</li>
</ul>
<p>However, the best way to reveal a spy is to simply trust your intuition. After enough time playing, you can gain a &#8220;sense&#8221; of when someone is acting a bit suspiciously. The best way to then confirm your suspicion is to try to walk through the suspicious player. As stated above, if he is a spy you won&#8217;t be able to partially clip through him. If this is the case, you are more than welcome to dispose of him, preferably with your melee weapon as to add insult to injury.</p>
]]></content:encoded>
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